No photos this time around. I just thought I'd share a handful of thoughts I hope to turn into lessons. I'm working on a master that has given me considerable difficulty. It's not a difficult pose, or subject. For some reason it has been a source of frustration and adversity. So far I haven't drawn blood over it. I have learned several things about anatomy and how it applies to this hobby. There's a lot written about proportions and balance and how to pose a figure etc.. I try to apply this as much as possible. Sometimes however no matter how many times you measure and remeasure, there is something visibly wrong. Now, what I've figured out is, the human body is more dynamic than we might imagine. Also, it makes a difference where you take your measurements. Take them the same place every time and take them from the same place as they're taken from your template. Arms and shoulder have been a significant source of trouble for me in the past and I hope to apply some of the lessons of this past few months to something tangible.
I've been digging around on the Cool Mini or Not site lately. The folks that model fantasy sci-fi figures geared toward the gamer are some of the most creative and artistic figure models I believe I've ever seen. Technique notwithstanding, they are visually inspiring. I'm not particularly drawn to this corner of the hobby myself. I find the proportions of these figures a little off-putting. I have to admit that I greatly admire the creativity I see here. I sometimes wonder if this part of the hobby I currently enjoy will be replaced by this genre, much the same way our genre supplanted toy soldier collecting a couple of generations ago. Not that it would be a bad thing. Evolution of the hobby I guess.
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